Preprint

MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction

A memory-grounded agentic framework for verified local construction and preservation-aware editing of 3D indoor scenes.

Ruijie Xu1,* Xinnan Zhu1,* Jiayu Ying1 Daoguo Dong2 Yuzhou Ji3 Xin Tan1,#
1East China Normal University 2Fudan University 3Shanghai Jiao Tong University
* Equal contribution # Corresponding author
Paper PDF BibTeX Code coming soon Benchmark coming soon
80.7% All-Goal Success 99.9% Preservation 145 Test Cases
MUSE Studio Demo
Static preview

Living Room Media Wall

Verified stages

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Before After
Preserve
Expected
Absent
Memory Trace BBox-clear case
Working Memory Stage goals tracked
Scene Memory Preserved bindings
Skill Memory Reusable edit pattern Add object

Abstract

Text-driven 3D scene generation is a promising technique for digital content creation, embodied AI simulation, and interactive design, yet practical workflows often require refining, extending, or correcting existing scenes while preserving non-target content. Existing methods can produce realistic and structurally plausible scenes, but they generally lack editability with requirement-level state tracking, so part-level failures often lead to full-scene regeneration or manual intervention. To tackle this challenge, we formulate controllable 3D scene authoring as incremental requirement satisfaction, unifying construction and editing. In this paper, we present MUSE, a memory-grounded multi-agent framework in which an Architect compiles instructions into structured requirements, a Sculptor executes local scene operations, and an Inspector verifies each step while updating Working, Scene, and Skill Memory.

To evaluate requirement-level controllability and preservation-aware editing, we introduce AuthorBench, offering 145 constrained construction cases and a 1,584-case preservation-aware editing pool paired with external structured checks. On full construction cases, MUSE improves All-Goal success from 37.9 to 80.7 and surface-constraint fulfillment from 35.0 to 92.6 over the strongest baseline. On a stratified 240-case editing test split, MUSE achieves 49.6 All-Goal success, 99.9 preservation rate, and only 0.6 unintended change rate. Beyond automated metrics, human evaluations on compared local-editing baselines support stronger alignment with user intent, and downstream navigation-proxy tests indicate stronger spatial stability. Combined with ablations validating our memory designs, these results establish MUSE as an effective framework for controllable 3D scene authoring.

Method

MUSE turns scene creation and editing into a closed-loop authoring process over explicit requirements and persistent memory.

MUSE pipeline overview
The Architect compiles instructions into a structured requirement program, the Sculptor performs focused local actions with protection-aware repair, and the Inspector verifies progress while consolidating Working and Scene Memory.

AuthorBench

AuthorBench evaluates requirement-level scene authoring across construction and preservation-aware editing, using structured external checks rather than internal model state.

AuthorBench benchmark overview
145 construction cases
1,584 editing pool cases
240 fixed editing split
720 preservation checks

Results

MUSE improves completion while preserving non-target scene content and maintaining physical validity.

Construction

80.7%

All-Goal success, compared with 37.9% for the strongest one-shot baseline.

Surface Constraints

92.6%

Surface fulfillment, addressing a major weakness of prior layout methods.

Editing Locality

99.9%

Preservation rate with only 0.6% unintended change rate.

Complexity Robustness

96.6%

Construction retention from easy to dense complex cases.

Main Construction Results

Method Obj. Rel. Surf. Zone Macro All-Goal OOB Col.
LayoutGPT98.483.835.079.074.137.91.42.3
Holodeck83.357.621.530.948.314.50.00.0
LayoutVLM98.069.722.159.362.326.90.00.0
ReSpace71.936.48.632.137.311.00.40.5
SceneReVis46.917.29.28.620.52.10.30.9
MUSE99.393.992.682.792.180.70.00.1

Main Editing Results

Method Obj. Rel. Surf. Macro All-Goal PR UCR OOB Col.
LayoutGPT-E86.021.119.342.236.225.195.71.85.2
Edit-As-Act30.614.15.016.65.484.917.80.00.0
SceneReVis33.628.24.222.010.492.65.90.82.1
ReSpace-E46.319.75.924.011.2100.01.91.23.5
MUSE76.047.983.269.049.699.90.60.10.3
Completion-locality trade-off plot
MUSE occupies the preferred region of higher fulfillment and lower unintended changes.

Citation

@misc{xu2026museagentic3dscene,
      title={MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction},
      author={Ruijie Xu and Xinnan Zhu and Jiayu Ying and Daoguo Dong and Yuzhou Ji and Xin Tan},
      year={2026},
      eprint={2606.14168},
      archivePrefix={arXiv},
      primaryClass={cs.CV},
      url={https://arxiv.org/abs/2606.14168},
}